Generic SIMD Intrinsic Library API  0.6
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vsx::svec< 4, uint32_t > Member List

This is the complete list of members for vsx::svec< 4, uint32_t >, including all inherited members.

abs()vsx::svec< 4, uint32_t >
broadcast(int32_t index)vsx::svec< 4, uint32_t >
gather(svec< 4, void * > ptrs, svec< 4, bool > mask)vsx::svec< 4, uint32_t >static
gather_base_offsets(uint32_t *b, uint32_t scale, svec< 4, int32_t > offsets, svec< 4, bool > mask)vsx::svec< 4, uint32_t >static
gather_base_offsets(uint32_t *b, uint32_t scale, svec< 4, int64_t > offsets, svec< 4, bool > mask)vsx::svec< 4, uint32_t >static
gather_stride(uint32_t *b, int32_t off, int32_t stride)vsx::svec< 4, uint32_t >static
gather_stride(uint32_t *b, int64_t off, int64_t stride)vsx::svec< 4, uint32_t >static
load(svec< 4, uint32_t > *p)vsx::svec< 4, uint32_t >static
load_and_splat(uint32_t *p)vsx::svec< 4, uint32_t >static
load_const(const uint32_t *p)vsx::svec< 4, uint32_t >static
masked_load(svec< 4, uint32_t > *p, svec< 4, bool > mask)vsx::svec< 4, uint32_t >static
masked_store(svec< 4, uint32_t > *p, svec< 4, bool > mask)vsx::svec< 4, uint32_t >
operator!=(svec< 4, uint32_t > a)vsx::svec< 4, uint32_t >
operator%(svec< 4, uint32_t > a)vsx::svec< 4, uint32_t >
operator%(uint32_t s)vsx::svec< 4, uint32_t >
operator&(svec< 4, uint32_t > a)vsx::svec< 4, uint32_t >
operator*(svec< 4, uint32_t > a)vsx::svec< 4, uint32_t >
operator*(uint32_t s)vsx::svec< 4, uint32_t >
operator+(svec< 4, uint32_t > a)vsx::svec< 4, uint32_t >
operator+(uint32_t s)vsx::svec< 4, uint32_t >
operator-()vsx::svec< 4, uint32_t >
operator-(svec< 4, uint32_t > a)vsx::svec< 4, uint32_t >
operator-(uint32_t s)vsx::svec< 4, uint32_t >
operator/(svec< 4, uint32_t > a)vsx::svec< 4, uint32_t >
operator/(uint32_t s)vsx::svec< 4, uint32_t >
operator<(svec< 4, uint32_t > a)vsx::svec< 4, uint32_t >
operator<<(std::ostream &out, const svec< 4, uint32_t > &v)vsx::svec< 4, uint32_t >friend
operator<<(svec< 4, uint32_t > a)vsx::svec< 4, uint32_t >
operator<<(int32_t s)vsx::svec< 4, uint32_t >
operator<=(svec< 4, uint32_t > a)vsx::svec< 4, uint32_t >
operator==(svec< 4, uint32_t > a)vsx::svec< 4, uint32_t >
operator>(svec< 4, uint32_t > a)vsx::svec< 4, uint32_t >
operator>=(svec< 4, uint32_t > a)vsx::svec< 4, uint32_t >
operator>>(svec< 4, uint32_t > a)vsx::svec< 4, uint32_t >
operator>>(int32_t s)vsx::svec< 4, uint32_t >
operator[](int index)vsx::svec< 4, uint32_t >
operator[](int index) const vsx::svec< 4, uint32_t >
operator^(svec< 4, uint32_t > a)vsx::svec< 4, uint32_t >
operator|(svec< 4, uint32_t > a)vsx::svec< 4, uint32_t >
reduce_add()vsx::svec< 4, uint32_t >
reduce_max()vsx::svec< 4, uint32_t >
reduce_min()vsx::svec< 4, uint32_t >
rotate(int32_t index)vsx::svec< 4, uint32_t >
scatter(svec< 4, void * > ptrs, svec< 4, bool > mask)vsx::svec< 4, uint32_t >
scatter_base_offsets(uint32_t *b, uint32_t scale, svec< 4, int32_t > offsets, svec< 4, bool > mask)vsx::svec< 4, uint32_t >
scatter_base_offsets(uint32_t *b, uint32_t scale, svec< 4, int64_t > offsets, svec< 4, bool > mask)vsx::svec< 4, uint32_t >
scatter_stride(uint32_t *b, int32_t off, int32_t stride)vsx::svec< 4, uint32_t >
scatter_stride(uint32_t *b, int64_t off, int64_t stride)vsx::svec< 4, uint32_t >
shuffle(svec< 4, int32_t > index)vsx::svec< 4, uint32_t >
store(svec< 4, uint32_t > *p)vsx::svec< 4, uint32_t >
svec()vsx::svec< 4, uint32_t >
svec(__vector unsigned int vv)vsx::svec< 4, uint32_t >
svec(uint32_t a, uint32_t b, uint32_t c, uint32_t d)vsx::svec< 4, uint32_t >
svec(uint32_t a)vsx::svec< 4, uint32_t >
vvsx::svec< 4, uint32_t >