Generic SIMD Intrinsic Library API  0.6
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vsx::svec< 4, float > Member List

This is the complete list of members for vsx::svec< 4, float >, including all inherited members.

abs()vsx::svec< 4, float >
broadcast(int32_t index)vsx::svec< 4, float >
ceil()vsx::svec< 4, float >
exp()vsx::svec< 4, float >
floor()vsx::svec< 4, float >
gather(svec< 4, void * > ptrs, svec< 4, bool > mask)vsx::svec< 4, float >static
gather_base_offsets(float *b, uint32_t scale, svec< 4, int32_t > offsets, svec< 4, bool > mask)vsx::svec< 4, float >static
gather_base_offsets(float *b, uint32_t scale, svec< 4, int64_t > offsets, svec< 4, bool > mask)vsx::svec< 4, float >static
gather_stride(float *b, int32_t off, int32_t stride)vsx::svec< 4, float >static
gather_stride(float *b, int64_t off, int64_t stride)vsx::svec< 4, float >static
load(svec< 4, float > *p)vsx::svec< 4, float >static
load_and_splat(float *p)vsx::svec< 4, float >static
load_const(const float *p)vsx::svec< 4, float >static
log()vsx::svec< 4, float >
masked_load(svec< 4, float > *p, svec< 4, bool > mask)vsx::svec< 4, float >static
masked_store(svec< 4, float > *p, svec< 4, bool > mask)vsx::svec< 4, float >
operator!=(svec< 4, float > a)vsx::svec< 4, float >
operator*(svec< 4, float > a)vsx::svec< 4, float >
operator*(float s)vsx::svec< 4, float >
operator+(svec< 4, float > a)vsx::svec< 4, float >
operator+(float s)vsx::svec< 4, float >
operator-()vsx::svec< 4, float >
operator-(svec< 4, float > a)vsx::svec< 4, float >
operator-(float s)vsx::svec< 4, float >
operator/(svec< 4, float > a)vsx::svec< 4, float >
operator/(float s)vsx::svec< 4, float >
operator<(svec< 4, float > a)vsx::svec< 4, float >
operator<<(std::ostream &out, const svec< 4, float > &v)vsx::svec< 4, float >friend
operator<=(svec< 4, float > a)vsx::svec< 4, float >
operator==(svec< 4, float > a)vsx::svec< 4, float >
operator>(svec< 4, float > a)vsx::svec< 4, float >
operator>=(svec< 4, float > a)vsx::svec< 4, float >
operator[](int index)vsx::svec< 4, float >
operator[](int index) const vsx::svec< 4, float >
pow(svec< 4, float > a)vsx::svec< 4, float >
rcp()vsx::svec< 4, float >
reduce_add()vsx::svec< 4, float >
reduce_max()vsx::svec< 4, float >
reduce_min()vsx::svec< 4, float >
rotate(int32_t index)vsx::svec< 4, float >
round()vsx::svec< 4, float >
rsqrt()vsx::svec< 4, float >
scatter(svec< 4, void * > ptrs, svec< 4, bool > mask)vsx::svec< 4, float >
scatter_base_offsets(float *b, uint32_t scale, svec< 4, int32_t > offsets, svec< 4, bool > mask)vsx::svec< 4, float >
scatter_base_offsets(float *b, uint32_t scale, svec< 4, int64_t > offsets, svec< 4, bool > mask)vsx::svec< 4, float >
scatter_stride(float *b, int32_t off, int32_t stride)vsx::svec< 4, float >
scatter_stride(float *b, int64_t off, int64_t stride)vsx::svec< 4, float >
shuffle(svec< 4, int32_t > index)vsx::svec< 4, float >
sqrt()vsx::svec< 4, float >
store(svec< 4, float > *p)vsx::svec< 4, float >
svec()vsx::svec< 4, float >
svec(__vector float vv)vsx::svec< 4, float >
svec(float a, float b, float c, float d)vsx::svec< 4, float >
svec(float a)vsx::svec< 4, float >
vvsx::svec< 4, float >